To become a reality, the TinyKeep Kickstarter only needs to get to £22,162 by the end of May. So now you’re probably wondering how much needs to be spent to make this game a reality, right? It’s a lot less than you might think. If that doesn’t impress you, then take a gander at some screenshots showing off the algorithm used to randomly create a dungeon, as well as one showing off how the environments are rendered by it. They should also work in teams, take advantage of the player’s situation and run away from threats. The plan is to develop our monsters to have their own motivations and needs, so that they become more reactive to their surroundings. With this in mind, a sophisticated AI engine was developed, based on Behaviour Trees in combination with Steering Algorithms and Pathfinding. We really wanted to get away from simple minded monsters that would blindly chase you around the map, as if your character were the center of the universe. This demo illustrated the core concepts of the game, such as the randomly spawned dungeons and the incredible sounding enemy AI.Ī key goal Phi Dinh had when making this game was to create a sophisticated AI. One guy did the whole demo, which you can see on the Kickstarter page. What’s instantly impressive about it is the fact that the proof of concept demo was created for the game in just about 2 months, all in Phi’s free time. Envisioned and created primarily by Phi Dinh, this game is a 3D randomly generated dungeon crawler in the vein of such classics as Baldur’s Gate and Hero Quest. With that in mind, I would like to introduce you to a nifty looking Kickstarter called TinyKeep. Not only do the fans finally have a voice in the creation of their games, but now big publishers don’t wield all the power when it comes to what gets made! Starting with Shovel Knight, my gateway drug if you will, I started to become much more aware of the pros and cons of such games, and I have quickly become a true believer. The past few months have been something of a revelation for me in terms of gaming, as I was made more and more aware of the advent of crowdfunded games.
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